Contact: ballaiedit@gmail.com


“Storytelling is not something we do. Storytelling is who we are.”

I’m a concept artist with over 7 years of experience in designing atmospheric environments and architectural designs for film, games, animation, and TV commercials.

I’ve collaborated with a range of studios including Adobe, Laundry VFX, RedOne VFX, Not To Scale, and BOND, where I’ve contributed concept art and visual development across genres and pipelines. My hybrid workflow spans Photoshop, Maya/Blender, Twinmotion, and Unreal Engine, allowing me to move fluidly between 2D design and production-aware 3D visualization.

Whether you’re building a new world, developing a pitch, or need compelling environments for your production, I’m here to help bring bold, cinematic visions to life.


FEATURES/PUBLICATIONS

    - Several artworks have been displayed at the Autodesk conferences, in 2021, 2022, 2023.
    - A talk at the School of Design & 3D Digital Design of Rochester Institute of Technology (RIT) about
    Concept Design, Storytelling, IP Development, and Digital Matte Painting. (October 2022)
    - Artist of the Month article, AREA Autodesk, November 2021
    - Interview with 3DTotal, 2021
    - Interview with Fabrik, 2021
    - Final judge at Rookie Awards, since 2019
    - Featured in ImagineFX, October 2021
    - Short story publications from 1996

CERTIFICATIONS 

Matte Painting Course Vancouver Animation School (2015)
3D Graphics & Animation Certificate
Autodesk Authorized Training Center (2014)
3D Graphics & Animation Certificate
SAE Institute Amsterdam (2014)


Currently, I'm working on a personal IP - a sci-fi novel and an accompanying artbook.

More details about this project will be available on a separate website, where I will also share practical tips and exercises on creative writing and storytelling techniques. Stay tuned!